Half-Life Easter Egg - Hidden Faces

ok, first you have to put the following in the target box: C:\Sierra\Half-Life\hl.exe -dev -console. once you do that, go to the "on a rail" level. go to the part where all the siren dogs are in the beginning. hit the ~ button and enter /noclip. find the blast door in the area and go through it. once you reach the base of the rocket, fly up to where the doors should be, instead of doors, you should see a collage of a guy's face. I don't know who that is, so if someone does, post it! i know its not that interesting, but its the first egg i found on my own.
User Rating:
6.0
  6.0/10 with 27 votes
Contributed By: floridjazzfan on 12-23-2002
Reviewed By: Webmaster
Special Requirements: the game,
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Faces Faces
Faces Faces

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Comments

No MeRcY writes:
Egg or not an egg? I foudn that too before but im a mapper and the face is the maker.(Marc Laidlaw) and the picture is a texture called AAATRIGGER. Also if u look in freemans locker theres 2 books by Marc Laidlaw and a locker with Laidlaw on it.
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Egon_Freeman writes:
The AAtrigger and AAAtrigger are used when there's a brush that needs to be invisible (it's not automagically, but it's a reminder for the map designer ;P). I've seen people running around saying they've found Rosenberg in a crate somewhere in AATRIGGER-padded room, and they think it's an easter egg. It's not - it has to do with how the map is designed. What I've found is that most often than not, NPCs have a VERY TOUGH time on `trides` (moving objects on a rail), and most of the time (90% of the time) they receive damage and DIE when the ride is in motion (and it's rather hard to get them on those things, even in Opposing Force, on top of the glitch being VERY visible, ie. in actual elevators [actual as in - really moving in the game, most of them don't, just do transitions]). So what they did is spawn the NPC somewhere else and them move him into target location after the movement has stopped. (still, this is an educated guess, although higly reasonable)
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pfvilhena writes:
Actually, AAATRIGER is an brush entity very used in HL in mapping. It trigers something that can be defined by the mapper.
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Agroking writes:
No, it is actually a reference to how good a gamer he is. Go to (oi, Spell checkers, un- is correct. thx.) uncyclopedia and search for AAA.
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